This is the core internal game clock.
It manages the elapsed time and calculation of elapsed values, used for game object motion and tweens.
This class represents a singleton object that can be accessed directly as
|game||qc.Game||The local game reference.|
|frameRate||int||The desired frame rate of the game.|
|now||int||Read only. The
|scaledTime||int||Read only. The number of milliseconds that have elapsed since the game was started. Affected by
|fixedTime||int||Read only. The number of milliseconds that have elapsed since the game was started.|
|timeScale||number||Scaling factor to make the game move smoothly in slow motion. 1.0=normal speed; 2.0=half speed.|
|deltaTime||number||Elapsed time since the last time update, in milliseconds.|