qc.Prefab

Description

Prefabricated resources. In the scene editor it will automatically create prefabricated resource when object is dragged into the specified directory of project. The prefabricated resource save the information of the object. When load this prefab resource, the qc.Prefab object is automatically created. Also we can clone many this prefab objects throught game.add.clone

Variables

Variable Name Type Description
uuid string Read Only. the unique id of resource
dependences Array Read Only. The dependent resource list of prefab

Manual

Prefab